![]() What changed for the better is that defenders who are climbing the walls can now expect to get riddled by arrows while they do so. And this time they can also inflict heavy casualties at archers defending the walls, which is incredulous given the very good defensive position on the walls. ![]() The game still has the telepathic ranged units, like in Rome: Total War and Medieval 2: Total War archers outside the walls can fire at enemies within the walls who they can’t even see. But if I choose to defend myself, I can easily inflict a crushing defeat on the attacking party even if they seriously outnumber me. But some other AI clans who should have comparable financial difficulties based on their territorial possessions can sometimes afford to field all-samurai armies (fortunately they were all yari samurai who died like flies when they assaulted my stronghold, but the AI is still a cheat)! The AI is eager to assault my castle towns at the first turn of a siege, but they horribly overestimate their chances of success, possibly because the auto resolve option for battles favors the attackers in such a situation. ![]() ![]() ![]() I struggle with the financial situation when I play the more difficult clans and can only sporadically recruit samurai for my armies. Compared to Empire: Total War it’s now more difficult to get a substantial growth rate for towns. ![]()
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